Introduction to Siteswap Notation

Last Modified: 2/19/21

Siteswap Notation is a way to express juggling tricks with numbers. This notation is extremely powerful and has many applications, such as:

If you want to see a video tutorial, check out my YouTube channel, Juggling Gym:

Before we get into how siteswap notation works, I should note that I’m going to teach you the basic version of siteswap. There is a more technical description of siteswap, and some jugglers feel very strongly about learning it and not the version I prefer. If you are interested in learning the more technical definition, please check out another resource. Personally, I have never learned the technical definition because I find it to be confusing. I can still easily understand siteswap notation.

Okay, now that we have those disclaimers out of the way, let’s dive into the basics of siteswap. Odd numbers in siteswap mean that the ball goes from one to the other. Even numbers mean the ball stays in the same hand that threw it. The magnitude of the number indicates the height of the ball. So, we have:

There are a few other important numbers:

Each number indicates what one hand does, and the numbers alternate from referring to the RH to the LH. The pattern goes on indefinitely, but generally people describe the trick using only one sequence. For example, they call the trick “423,” not “423423423.”

To see how siteswap works, let’s break down 423. I’ll illustrate this trick using toss juggling since it’s easier to see the different heights this way, but it works the same for bounce juggling. The trick starts with the “4”. The “4” means that the green ball in your RH goes straight up and lands in the same hand (Image 1). The “2” means that your LH holds the purple ball (Image 2). The “3” means that your RH throws the red ball to your LH (Image 3).

Image 1 (The "4")
Image 2 (The "2")
Image 3 (The "3")

Now, we’re back to the “4” again, and we’re on the LH. This means that you do the exact same thing as before, but start with your LH (Image 4 - 7). The string of numbers continues as long as you do the trick!

Image 4 (The "4")
Image 5 (The "2")
Image 6 (The "3")
Image 7

Another really cool thing about siteswap is that the average of the numbers tells you the number of balls the trick involves. For example:

I should also point out that not all tricks can be represented by siteswap. For example, Mills’ Mess, a really cool pattern that makes the balls go in a figure 8, has the same siteswap as the normal 3 ball cascade, “3”.

Now that you know siteswap notation, you can learn 423 , 441 , and 633.